On this blog, I will read the original version of Dungeons & Dragons (OD&D) by Gary Gygax and Dave Arneson, page by page. The purpose of this project is twofold: To analyze the contents of each page of the original game through “ page reads ,” which follow the books in order and examine each page carefully on its own terms - click on the"table of contents" of each book below for the for the page reads ; and To systematize rules and information dispersed across different pages of multiple booklets through “ single-topic ” posts, which gather everything the rules have to say about a given subject (for example, “knights,” “archers,” or “goblins”), along with relevant historical information. See " Reorganized Contents " for all the topics covered by all booklets. OD&D's rules (and even themes) are notoriously scattered. Players must piece them together by cross-referencing multiple sections of various booklets and often inferring general rules from...
In Chainmail (1971) , a typical mounted knight fights as Heavy Cavalry (Norman Knights, however, fight as Medium Cavalry ) and a dismounted knights fight as Armored Infantry . Chainmail knights seem to want glory on the battlefield above which translates to the rules as the following behavior: Knights' Behavior (Chainmail): During a battle, whenever there is an enemy within charing range of a knight unit, roll a d6: on a six, the knight follows orders normally; on any other result, the knight unit will charge that enemy regardless of orders unless a 6 is rolled on an obedience die. If a knight unit can see other friendly troops moving toward the enemy, it will always charge an enemy within charging range. If multiple enemy types are within charge distance, Knights will target them in this order: 1. Other Knights 2. Any other mounted troops 3. Baggage or missile troops firing upon them 4. Armored Foot 5. Missile-armed troops 6. Artillery o...
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