Armored Infantry
All the information below is taken from Chainmail, except where noted:
ARMORED INFANTRY
Type: Normal Person (Human)
Size: Medium
Morale: 7 (usually; see variants below)
Move: 6" (Charge 6")
Attacks:
- in large-scale combat, melees as Armored Foot on the large-scale Melee table (add an extra die if armed with pike or halberd);
- in individual combat, melees according to the weapon used on the individual Melee table.
Defense:
- in large-scale combat, defends from melee attacks as Armored Foot on the large-scale Melee table and from ranged attacks as Full Armor on the large-scale Missile Fire table;
- in individual combat, defends according to the armor worn (usually chainmail or plate, and possibly a shield) on the individual Melee table (from melee attacks) or the individual Missile Fire table (from ranged attacks).
Traits:
Impetus Bonus (optional). Armored Infantry units receive an Impetus Bonus when charging into melee across smooth, level terrain or down moderate slopes. These troops add one extra die to their normal number of combat dice.
Pole Arm Defense: Infantry troops formed in a close-order formation with pole arms can only suffer frontal melee casualties from troops armed with weapons that have an equal or greater range. Example: a mounted knight armed with a lance could attack a Halberd formation, but he could not attack a formation of Pikes, which are longer than lances.
Point Cost (army creation): 2,5 (3,5 with pike)
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