Armored Infantry
All the information below is taken from Chainmail, except where noted:
ARMORED INFANTRY
Morale: 7 (usually; see variants below)
Move 6", Charge 6", Missile Range –
Attacks:
- in large-scale combat, as Armored Foot (add an extra die if armed with pike or halberd);
- in individual combat, according to the weapon used.
Defense:
- in large-scale combat, as Armored Foot;
- in individual combat, according to the armor worn (usually chainmail or plate, and possibly a shield).
Traits:
Impetus Bonus (optional). Armored Infantry units receive an Impetus Bonus when charging into melee across smooth, level terrain or down moderate slopes. These troops add one extra die to their normal number of combat dice.
Pole Arm Defense: Infantry troops formed in a close-order formation with pole arms can only suffer frontal melee casualties from troops armed with weapons that have an equal or greater range. Example: a mounted knight armed with a lance could attack a Halberd formation, but he could not attack a formation of Pikes, which are longer than lances.
Point Cost (army creation): 2,5 (3,5 with pike)
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