Start Here: Reading OD&D, page by page
I am starting a project on this blog: to read the original, 1974 version of Dungeons & Dragons (OD&D) page by page, and see what insights emerge from the text itself.
OD&D's rules are notoriously scattered, with key mechanics dispersed across specific cases or unit descriptions rather than consolidated into general procedures. OD&D also assumes and all but requires familiarity with the rules of the miniatures wargame Chainmail. As a result, players must piece together the system by cross-referencing multiple sections, inferring general rules from narrowly defined examples.
The project will unfold in two kinds of posts:
- “Page reads,” which follow the books in order, examining each page carefully and taking it on its own terms; and
-"Consolidation posts" that will, over time, gather everything the rules have say about a single topic (for example: "knights", "goblins", or "swords" into one place, even when that information is scattered across multiple booklets.
We’ll begin not with OD&D proper, but with Chainmail (3rd edition), as it should give us a clearer foundation for everything that will follow.
Bibliography:
- Gygax, Gary, and Jeff Perren. 1971. Chainmail: Rules for Medieval Miniatures. Guidon Games (A PDF version can be purchased here);
- Gygax, Gary, and Dave Arneson. 1974. Dungeons & Dragons: Rules for Fantastic Medieval Wargames Campaigns Playable with Paper and Pencil and Miniature Figures. Tactical Studies Rules (A PDF version can be purchased here).
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