Chainmail's table of contents

Below is a slightly touched version of CHAINMAIL's table of contents:

The Cover

Pages 1-2: front matter

Pages 3-4: Table of Contents 

Pages 5-7: Introduction

Page 8: RULES FOR MEDIEVAL MINIATURES

Page 9: Turn Sequence; Terrain Effects Upon Movement

Page 10: Terrain Selection; Movement; Formation and Facing

Page 11: Fatigue; Missile Fire (Excluding Gunpowder and Catapults)

Page 12: Catapult Fire

Page 13: Gunpowder Weapons

Pages 14-15: Melees

Page 16: Melee Optionals

Page 17: Morale

Pages 18-20: Historical Characteristics (Optional)

Page 21: Weather

Page 22-24: Sieges

Page 25: MAN-TO-MAN COMBAT

Page 26: Jousting

Page 27: Suggested Point Values

Page 28: FANTASY SUPPLEMENT

Page 29: Fantastic Characteristics; Hobbits, Sprites, Dwarves, Goblins, Elves

Pages 30-32: Orcs, Heroes (and Anti-Heroes), Super Heroes; Wizards

Page 33: Wraiths, Lycanthropes, Trolls

Page 34: Balrogs, Giants, Ents, Dragons

Pages 35-36: Rocs, Elementals

Page 37: Wights

Page 38: Magical Weapons; Air Movement

Page 38: Catapult Fire vs. Fantastic Figures; Combination Figures; Fantastic Sieges

Page 39: General Line-Up

(TABLES)

Page 40: Combat Tables (Appendix A)

Page 41: Man-to-Man Melee Table; Individual Fires with Missiles (Appendix B)

Page 42: Jousting Matrix (Appendix C)

Page 43: Fantasy Reference Table (Appendix D)

Page 44: Fantasy Combat Table (Appendix E)


SOURCE: Chainmail, page 3.

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