Chainmail's table of contents
Below is a slightly touched version of CHAINMAIL's table of contents:
Pages 1-2: front matter
Pages 3-4: Table of Contents
Pages 5-7: Introduction
Page 8: RULES FOR MEDIEVAL MINIATURES
Page 9: Turn Sequence; Terrain Effects Upon Movement
Page 10: Terrain Selection; Movement; Formation and Facing
Page 11: Fatigue; Missile Fire (Excluding Gunpowder and Catapults)
Page 12: Catapult Fire
Page 13: Gunpowder Weapons
Pages 14-15: Melees
Page 16: Melee Optionals
Page 17: Morale
Pages 18-20: Historical Characteristics (Optional)
Page 21: Weather
Page 22-24: Sieges
Page 25: MAN-TO-MAN COMBAT
Page 26: Jousting
Page 27: Suggested Point Values
Page 28: FANTASY SUPPLEMENT
Page 29: Fantastic Characteristics; Hobbits, Sprites, Dwarves, Goblins, Elves
Pages 30-32: Orcs, Heroes (and Anti-Heroes), Super Heroes; Wizards
Page 33: Wraiths, Lycanthropes, Trolls
Page 34: Balrogs, Giants, Ents, Dragons
Pages 35-36: Rocs, Elementals
Page 37: Wights
Page 38: Magical Weapons; Air Movement
Page 38: Catapult Fire vs. Fantastic Figures; Combination Figures; Fantastic Sieges
Page 39: General Line-Up
(TABLES)
Page 40: Combat Tables (Appendix A)
Page 41: Man-to-Man Melee Table; Individual Fires with Missiles (Appendix B)
Page 42: Jousting Matrix (Appendix C)
Page 43: Fantasy Reference Table (Appendix D)
Page 44: Fantasy Combat Table (Appendix E)
SOURCE: Chainmail, page 3.
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