Levies
All the information below is taken from Chainmail, except where noted:
LEVIES
Type: Normal Person (Human)
Size: Medium
Morale: 4 (Levies check for instability due to excess casualties at 1/4 losses)
Move: 9" (Charge 12")
Individual Combat:
- melees according to the weapon used on the individual Melee table.
- defends according to the armor worn (usual armor category is from 3 to 5 - usual category is 7 for Italian Levies) on the individual Melee table and the individual Missile Fire table.
Large-Scale Combat:
- melees as Heavy Foot (Armored Foot if Italian Levies) on the large-scale Melee table (add an extra die if armed with pike or halberd);
- defends from melee attacks as Heavy Foot (Armored Foot if Italian Levies )on the large-scale Melee table (but see the trait Pole Arm Defense below) and from ranged attacks on the large-scale Missile Fire table (usually as "half-armor or shield").
Traits:
Impetus Bonus (optional): Heavy Foot units receive an Impetus Bonus when charging into melee across smooth, level terrain or down moderate slopes. These troops add one extra die to their normal number of combat dice.
Pole Arm Defense: Infantry troops formed in a close-order formation with pole arms can only suffer frontal melee casualties from troops armed with weapons that have an equal or greater range. Example: a mounted knight armed with a lance could attack a Halberd formation, but he could not attack a formation of Pikes, which are longer than lances.
Point Cost (army creation): 0,75 (with pikes, 1,75).
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